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Blend modes
How each of the 19 layer blend modes combines a layer with what is under it. They are listed in the same order and the same groups the layer menu uses, which follows Aseprite - so a mode is where you expect it if you came from there.
Plain
- Normal
- Draws over what is below, with no interaction between them.
Darken
- Darken
- Keeps whichever is darker, this layer or what is below.
- Multiply
- Always darkens, and white does nothing. The usual choice for shadows and stains.
- Color burn
- Darkens hard and lifts contrast and saturation, crushing toward black.
Lighten
- Lighten
- Keeps whichever is lighter, this layer or what is below.
- Screen
- Always lightens, and black does nothing. The usual choice for glows and mist.
- Color dodge
- Lightens hard and lifts contrast, blowing out toward white. Hot highlights.
- Addition
- Adds the two together and stops at white. Flat, predictable light.
Contrast
- Overlay
- Darkens the dark parts and lightens the light ones. The contrast follows what is below.
- Soft light
- A gentle lighten or darken toward this layer's color. Never clips.
- Hard light
- Overlay with the roles swapped: the contrast follows this layer. Harsh.
Difference and arithmetic
- Difference
- How far apart the two colors are. Identical pixels go black, which makes this the one for spotting changes.
- Exclusion
- Like Difference but softer. Mid greys stay grey instead of going black.
- Subtract
- Takes this layer away from what is below and stops at black.
- Divide
- Brightens what is below by however dark this layer is. Blows out fast.
Color
- Hue
- Recolors what is below without touching its shading or how vivid it is.
- Saturation
- Makes what is below more or less vivid, keeping its color and shading.
- Color
- Takes this layer's color over the shading below. The one for tinting greyscale art.
- Luminosity
- Reshades what is below without changing its color. The opposite of Color.
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